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FFrickbears3.orgPlayer reference

Difficulty

The four night guards are the difficulty menu

Frickbear's 3 does not ask you to pick Easy or Hard. It asks you to pick a person, and their salvage quota quietly sets the entire run's difficulty.

4 guardsQuota systemRoute advice

Verified against v2.0.2

Quick answer

Short version

Jeremy is Easy with one salvage per location, Mike is Normal with two, Vanessa is Hard with three and Fritz is Lunatic with four. Higher quotas mean more nightly threats and more tokens, plus faster animatronics and more expensive upgrades.

All five endings are reachable on every guard. Custom and modded characters are not tied to a difficulty tier and get their own difficulty selector instead.

The comparison table

GuardTierSalvage quotaNotes
Jeremy FitzgeraldEasy1Slowest animatronics, cheapest upgrades.
Mike SchmidtNormal2Faster movement, two threats per salvage.
Vanessa ShellyHard3Three per location, sharper audio cues.
Fritz SmithLunatic4Four per location at maximum aggression.

Jeremy Fitzgerald — Easy

The tutorial guard, except the game never says so. One salvage per location means your nightly threat list grows by a single name at a time, which is the only way to actually learn a cue before the next one arrives.

  • Salvage quota: 1 per location
  • Animatronic speed: Slowest
  • Upgrade cost: Cheapest

Jeremy is the most visibly damaged of the four. His bandaged face sets the tone: this is a guard who has already been through something.

Mike Schmidt — Normal

Two salvage per location and a noticeably faster office. This is the pacing most players settle on: enough pressure that the night has texture, enough slack to recover from one mistake.

  • Salvage quota: 2 per location
  • Animatronic speed: Fast
  • Upgrade cost: Standard

Mike is written as the weary professional. His lines treat the hauntings as a job hazard rather than a mystery.

Vanessa Shelly — Hard

Three salvages per location, sharper audio cues and higher shop prices. The jump from Mike is not just volume; the economy tightens at the same time the office does.

  • Salvage quota: 3 per location
  • Animatronic speed: Faster
  • Upgrade cost: Expensive

Vanessa is the only guard who can directly help the missing children, and her route leans into that. She is a separate character from Vanny in this continuity.

Fritz Smith — Lunatic

Four salvages per location at maximum aggression. Every night is a full roster check, and the door slot system from 2.0 matters most here because you are juggling more simultaneous threats than any other difficulty.

  • Salvage quota: 4 per location
  • Animatronic speed: Fastest
  • Upgrade cost: Highest

Fritz is the comic extreme: a guard who is delighted by the animatronics. He also gets the only survivable version of the Evil ending epilogue.

Which guard to pick

Pick by what you are trying to finish, not by how good you think you are.

  • First completion: Jeremy. Fewer threats means you learn the audio language without a four-way pile-up.
  • Second ending, same night count: Mike. Double salvage with a manageable office.
  • Ultimate route: Vanessa or Fritz. You need tokens and route items fast, and both quotas accelerate income.
  • Every scene, every epilogue: Fritz. He changes at least one ending outcome, and Lunatic is where the roster actually gets stressed.

The salvage planner shows what each quota does to your token income before you commit a night, and the endings guide covers which routes each guard can still reach.