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FFrickbears3.orgPlayer reference

Tool 02

Salvage planner: quota before courage

Your guard decides how many threats you must take. Set the guard and the night, and this shows the load you are signing up for plus the safest pick at each of the four locations.

Quota mathsRisk labelsv2.0.2

Verified against v2.0.2

Short version

Quota is fixed by your guard: Jeremy 1, Mike 2, Vanessa 3, Fritz 4 per location. You are choosing which animatronics, never how many. Take the hardest threat whose audio cue you already recognise, and never stack two threats that need the same button.

Set your run

Your run

Threats added tonight
1
Salvage nights remaining
5
Maximum added threats
5

Quota is mandatory: you are choosing which threats, not how many. Saved in this browser only.

Freddy Fazbear's Pizza

Low riskLow to medium

Take this night: Withered Freddy �?he patrols the front hall, so you learn one cue that covers both doors.

Avoid: Do not pair the endoskeleton with Springtrap on your first pass; both punish the flashlight.

Fazbear's Fright

Medium riskMedium

Take this night: Molten Freddy or Lefty �?they add pressure without adding a direct killer.

Avoid: Lolbit on a shopping night. Price inflation is how a Money route quietly dies.

William's Woods

High riskHigh

Take this night: Only enter with headphones and a night you can afford to lose.

Avoid: Never stack Nightmarionne, Dreadbear and Nightmare. Each demands a different reflex.

Circus Baby's Entertainment & Rentals

Very high riskHighest

Take this night: One rental per night, and only after your door loadout is already stable.

Avoid: Two rentals in one night. Funtime Freddy specifically defeats double-door turtling.

The rule the planner cannot compute

Token value is only half the trade. The other half is whether you can hear the cue while dealing with everything else on that night. A high-value animatronic you cannot identify is worse than a low-value one you can counter without thinking.